Tao.OpenGl SDK Documentation

Gl.GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT Field

[Visual Basic]
Public Const GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT As Integer = 36322
[C#]
public const int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322;

See Also

Gl Class | Tao.OpenGl Namespace