Tao.OpenGl SDK Documentation |
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Gl.glPrioritizeTexturesEXT Method (Int32, Int32[], IntPtr)
[Visual Basic]
Overloads Public Shared Sub glPrioritizeTexturesEXT( _
ByVal
n As
Integer, _
ByVal
textures As
Integer(), _
ByVal
priorities As
IntPtr _
)
[C#]
public static
void glPrioritizeTexturesEXT(
int n,
int[] textures,
IntPtr priorities);
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glPrioritizeTexturesEXT Overload List