Tao.DevIl SDK Documentation |
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Ilut.ilutD3D8TexFromFileHandle Method
ilutD3D8TexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFile but with a file handle.
[Visual Basic]
Public Shared Function ilutD3D8TexFromFileHandle( _
ByVal
Device As
IntPtr, _
ByVal
File As
IntPtr, _
ByVal
Texture As
IntPtr _
) As
Boolean
Parameters
-
Device
- Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
-
File
- File handle containing the image file
-
Texture
- Address of a pointer to an IDirect3DTexture8 interface, representing the created texture object.
Return Value
See Also
Ilut Class | Tao.DevIl Namespace