Draw UTF8 text in blended mode.
a pointer to a new SDL_Surface. NULL is returned on errors.
This function renders text using a TTF_Font. This mode of rendering is:
Blended
Slow Slow Slow, but Ultra Nice over another image
Create a 32-bit ARGB surface and render the given text at high quality, using alpha blending to dither the font with the given color. This results in a surface with alpha transparency, so you don't have a solid colored box around the text. The text is antialiased. This will render slower than Solid, but in about the same time as Shaded mode. The resulting surface will blit slower than if you had used Solid or Shaded. Use this when you want high quality, and the text isn't changing too fast.
Binds to C-function in SDL_ttf.h
SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font, const char *text, SDL_Color fg)
SdlTtf Class | Tao.Sdl Namespace | TTF_SizeText | TTF_RenderText_Blended | TTF_RenderUNICODE_Blended | TTF_RenderGlyph_Blended | TTF_RenderText_Shaded | TTF_RenderText_Solid