Tao.Sdl SDK Documentation

Sdl.SDL_GL_RED_SIZE Field

Size of the framebuffer red component, in bits Public enumeration for setting the OpenGL window Attributes

[Visual Basic]
Public Const SDL_GL_RED_SIZE As Integer = 0
[C#]
public const int SDL_GL_RED_SIZE = 0;

Remarks

While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.

See Also

Sdl Class | Tao.Sdl Namespace | SDL_GL_SetAttribute | SDL_GL_GetAttribute