Tries to reload the given OpenGL function (core or extension).
True if the function was found and reloaded, false otherwise.
Use this function if you require greater granularity when loading OpenGL entry points.
While the automatic initialisation will load all OpenGL entry points, in some cases the initialisation can take place before an OpenGL Context has been established. In this case, use this function to load the entry points for the OpenGL functions you will need, or use ReloadFunctions() to load all available entry points.
This function will return true if the given OpenGL function exists, false otherwise. A return value of "true" does not mean that any specific OpenGL function is supported; rather it means that the string passed to this function denotes a known OpenGL function.
To query supported extensions use the IsExtensionSupported() function instead.
Gl Class | Tao.OpenGl Namespace