Tao.OpenGl SDK Documentation |
|
Gl.glShaderSource Method (Int32, Int32, String[], Int32[])
[Visual Basic]
Overloads Public Shared Sub glShaderSource( _
ByVal
shader As
Integer, _
ByVal
count As
Integer, _
ByVal
string As
String(), _
ByVal
length As
Integer() _
)
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glShaderSource Overload List