Tao.FreeGlut SDK Documentation

Glut.GLUT_LUMINANCE Field

Bit mask to select a window with a "luminance" color model. This model provides the functionality of OpenGL's RGBA color model, but the green and blue components are not maintained in the frame buffer. Instead each pixel's red component is converted to an index between zero and Glut.glutGet(Glut.GLUT_WINDOW_COLORMAP_SIZE) - 1 and looked up in a per-window color map to determine the color of pixels within the window. The initial colormap of GLUT_LUMINANCE windows is initialized to be a linear gray ramp, but can be modified with GLUT's colormap routines.

[Visual Basic]
Public Const GLUT_LUMINANCE As Integer = 512
[C#]
public const int GLUT_LUMINANCE = 512;

See Also

Glut Class | Tao.FreeGlut Namespace