The fields of the Winmm class are listed below. For a complete list of Winmm class members, see the Winmm Members topic.
![]() ![]() | First joystick button is pressed. |
![]() ![]() | Second joystick button is pressed. |
![]() ![]() | Third joystick button is pressed. |
![]() ![]() | Four joystick button is pressed. |
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![]() ![]() | Joystick has point-of-view information. |
![]() ![]() | Joystick has rudder (fourth axis) information. |
![]() ![]() | Joystick has u-coordinate (fifth axis) information. |
![]() ![]() | Joystick has v-coordinate (sixth axis) information. |
![]() ![]() | Joystick has z-coordinate information. |
![]() ![]() | Joystick point-of-view supports discrete values (centered, forward, backward, left, and right). |
![]() ![]() | Joystick point-of-view supports continuous degree bearings. |
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![]() ![]() | The sound parameter is a system-event alias in the registry or the WIN.INI file. Do not use with either SND_FILENAME or SND_RESOURCE. |
![]() ![]() | The sound parameter is a predefined sound identifier. |
![]() ![]() | The sound is played using an application-specific association. |
![]() ![]() | The sound is played asynchronously and PlaySound returns immediately after beginning the sound. To terminate an asynchronously played waveform sound, call PlaySound with sound set to NULL. |
![]() ![]() | The sound parameter is a filename. |
![]() ![]() | The sound plays repeatedly until PlaySound is called again with the sound parameter set to NULL. You must also specify the SND_ASYNC flag to indicate an asynchronous sound event. |
![]() ![]() | A sound event's file is loaded in RAM. The parameter specified by sound must point to an image of a sound in memory. |
![]() ![]() | No default sound event is used. If the sound cannot be found, PlaySound returns silently without playing the default sound. |
![]() ![]() | The specified sound event will yield to another sound event that is already playing. If a sound cannot be played because the resource needed to generate that sound is busy playing another sound, the function immediately returns FALSE without playing the requested sound. If this flag is not specified, PlaySound attempts to stop the currently playing sound so that the device can be used to play the new sound. |
![]() ![]() | If the driver is busy, return immediately without playing the sound. |
![]() ![]() | Sounds are to be stopped for the calling task. If sound is not NULL, all instances of the specified sound are stopped. If sound is NULL, all sounds that are playing on behalf of the calling task are stopped. You must also specify the instance handle to stop SND_RESOURCE events. |
![]() ![]() | The sound parameter is a resource identifier; mod must identify the instance that contains the resource. |
![]() ![]() | Synchronous playback of a sound event. PlaySound returns after the sound event completes. |
![]() ![]() | Timer base identifier. |
![]() ![]() | Resolution specified is out of range. |
![]() ![]() | Successful. |
Winmm Class | Tao.Platform.Windows Namespace