Tao.OpenGl SDK Documentation |
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Gl.GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT Field
[Visual Basic]
Public Const GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT As
Integer = 36322
[C#]
public const
int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322;
See Also
Gl Class | Tao.OpenGl Namespace