Tao.OpenGl SDK Documentation |
|
Gl.glGetShaderiv Method (Int32, Int32, Int32[])
[Visual Basic]
Overloads Public Shared Sub glGetShaderiv( _
ByVal
shader As
Integer, _
ByVal
pname As
Integer, _
ByVal
params As
Integer() _
)
[C#]
public static
void glGetShaderiv(
int shader,
int pname,
int[] params);
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glGetShaderiv Overload List