Frees (deletes) a SDL_Surface
Frees the resources used by a previously created Sdl.SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom then the pixel data is not freed.
Binds to C-function call in SDL_video.h:
void SDL_FreeSurface(SDL_Surface *surface)
Sdl Class | Tao.Sdl Namespace | SDL_CreateRGBSurface | SDL_CreateRGBSurfaceFrom