Tao.OpenGl SDK Documentation

Gl.glTexCoord4fColor4fNormal3fVertex4fvSUN Method

Overload List

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,IntPtr,IntPtr,IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,IntPtr,IntPtr,float[]);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,IntPtr,float[],IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,IntPtr,float[],float[]);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,float[],IntPtr,IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,float[],IntPtr,float[]);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,float[],float[],IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(IntPtr,float[],float[],float[]);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],IntPtr,IntPtr,IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],IntPtr,IntPtr,float[]);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],IntPtr,float[],IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],IntPtr,float[],float[]);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],float[],IntPtr,IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],float[],IntPtr,float[]);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],float[],float[],IntPtr);

 

public static void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[],float[],float[],float[]);

See Also

Gl Class | Tao.OpenGl Namespace