Tao.OpenGl SDK Documentation

Gl.GL_VERTEX_SHADER_LOCALS_EXT Field

[Visual Basic]
Public Const GL_VERTEX_SHADER_LOCALS_EXT As Integer = 34771
[C#]
public const int GL_VERTEX_SHADER_LOCALS_EXT = 34771;

See Also

Gl Class | Tao.OpenGl Namespace