Tao.OpenGl SDK Documentation

Glu.gluCylinder Method 

Draws a cylinder.

[Visual Basic]
Public Shared Sub gluCylinder( _
   ByVal quad As GLUquadric, _
   ByVal baseRadius As Double, _
   ByVal topRadius As Double, _
   ByVal height As Double, _
   ByVal slices As Integer, _
   ByVal stacks As Integer _
)
[C#]
public static void gluCylinder(
   GLUquadric quad,
   double baseRadius,
   double topRadius,
   double height,
   int slices,
   int stacks
);

Parameters

quad
Specifies the quadrics object (created with gluNewQuadric).
baseRadius
Specifies the radius of the cylinder at z = 0.
topRadius
Specifies the radius of the cylinder at z = height. If top is set to 0, this subroutine generates a cone.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.

Remarks

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on using the gluQuadricTexture subroutine, texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis to 0.25 at the +x axis, as well as up to 0.5 at the -y axis and 0.75 at the -x axis, then back to 1.0 at the +y axis.

See Also

Glu Class | Tao.OpenGl Namespace | gluDisk | gluNewQuadric | gluPartialDisk | gluQuadricOrientation | gluQuadricTexture | gluSphere