Coulomb friction coefficient. This must be in the range 0 to dInfinity. 0 results in a frictionless contact, and dInfinity results in a contact that never slips. Note that frictionless contacts are less time consuming to compute than ones with friction, and infinite friction contacts can be cheaper than contacts with finite friction. This must always be set.
Ode.dSurfaceParameters Class | Tao.Ode Namespace