Tao.Sdl SDK Documentation

Sdl.SDL_MouseButtonEvent Structure

Mouse button event structure

For a list of all members of this type, see Sdl.SDL_MouseButtonEvent Members.

System.Object
   System.ValueType
      Tao.Sdl.Sdl.SDL_MouseButtonEvent

[Visual Basic]
Public Structure Sdl.SDL_MouseButtonEvent
[C#]
public struct Sdl.SDL_MouseButtonEvent

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Remarks

SDL_MouseButtonEvent is a member of the Sdl.SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.

When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like Sdl.SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.

Struct in SDL_events.h

            typedef struct{
                    Uint8 type;
                    Uint8 button;
                    Uint8 state;
                    Uint16 x, y;
                } SDL_MouseButtonEvent;
            

Requirements

Namespace: Tao.Sdl

Assembly: Tao.Sdl (in Tao.Sdl.dll)

See Also

Sdl.SDL_MouseButtonEvent Members | Tao.Sdl Namespace | Sdl.SDL_Event | Sdl.SDL_MouseMotionEvent