Tao.OpenGl SDK Documentation
Gl.GL_VERTEX_SHADER_BINDING_EXT Field
[Visual Basic]
Public Const GL_VERTEX_SHADER_BINDING_EXT As
Integer
= 34689
[C#]
public const
int
GL_VERTEX_SHADER_BINDING_EXT = 34689;
See Also
Gl Class
|
Tao.OpenGl Namespace