Tao.OpenGl SDK Documentation

Gl.glGetActiveUniformARB Method

Overload List

 

public static void glGetActiveUniformARB(int,int,int,int[],int[],int[],StringBuilder);

 

public static void glGetActiveUniformARB(int,int,int,int[],int[],IntPtr,StringBuilder);

 

public static void glGetActiveUniformARB(int,int,int,int[],IntPtr,int[],StringBuilder);

 

public static void glGetActiveUniformARB(int,int,int,int[],IntPtr,IntPtr,StringBuilder);

 

public static void glGetActiveUniformARB(int,int,int,IntPtr,int[],int[],StringBuilder);

 

public static void glGetActiveUniformARB(int,int,int,IntPtr,int[],IntPtr,StringBuilder);

 

public static void glGetActiveUniformARB(int,int,int,IntPtr,IntPtr,int[],StringBuilder);

 

public static void glGetActiveUniformARB(int,int,int,IntPtr,IntPtr,IntPtr,StringBuilder);

See Also

Gl Class | Tao.OpenGl Namespace