Tao.OpenGl SDK Documentation

Gl.GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT Field

[Visual Basic]
Public Const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT As Integer = 34766
[C#]
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766;

See Also

Gl Class | Tao.OpenGl Namespace