Tao.OpenGl SDK Documentation |
|
Gl.glDeformationMap3dSGIX Method (Int32, Double, Double, Int32, Int32, Double, Double, Int32, Int32, Double, Double, Int32, Int32, IntPtr)
[Visual Basic]
Overloads Public Shared Sub glDeformationMap3dSGIX( _
ByVal
target As
Integer, _
ByVal
u1 As
Double, _
ByVal
u2 As
Double, _
ByVal
ustride As
Integer, _
ByVal
uorder As
Integer, _
ByVal
v1 As
Double, _
ByVal
v2 As
Double, _
ByVal
vstride As
Integer, _
ByVal
vorder As
Integer, _
ByVal
w1 As
Double, _
ByVal
w2 As
Double, _
ByVal
wstride As
Integer, _
ByVal
worder As
Integer, _
ByVal
points As
IntPtr _
)
[C#]
public static
void glDeformationMap3dSGIX(
int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
IntPtr points);
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glDeformationMap3dSGIX Overload List