Prints out OpenGL run-time errors.
glutReportErrors prints out any OpenGL run-time errors pending and clears the errors. This routine typically should only be used for debugging purposes since calling it will slow OpenGL programs. It is provided as a convenience; all the routine does is call glGetError until no more errors are reported. Any errors detected are reported with a GLUT warning and the corresponding text message generated by /*see cref="Glu.gluErrorString" />*/.
Calling glutReportErrors repeatedly in your program can help isolate OpenGL errors to the offending OpenGL command. Remember that you can use the -gldebug
option to detect OpenGL errors in any GLUT program.
Glut Class | Tao.FreeGlut Namespace | glutCreateWindow | glGetError | glutInit | glutInitDisplayMode