Tao.OpenGl SDK Documentation |
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Gl.GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT Field
[Visual Basic]
Public Const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT As
Integer = 34766
[C#]
public const
int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766;
See Also
Gl Class | Tao.OpenGl Namespace