Tao.OpenGl SDK Documentation

Glu.gluSphere Method 

Draws a sphere.

[Visual Basic]
Public Shared Sub gluSphere( _
   ByVal quad As GLUquadric, _
   ByVal radius As Double, _
   ByVal slices As Integer, _
   ByVal stacks As Integer _
)
[C#]
public static void gluSphere(
   GLUquadric quad,
   double radius,
   int slices,
   int stacks
);

Parameters

quad
The quadric object (created with gluNewQuadric).
radius
The radius of the sphere.
slices
The number of subdivisions around the z-axis (similar to lines of longitude.
stacks
The number of subdivisions along the z-axis (similar to lines of latitude).

Remarks

gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude).

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z = -radius to 1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

See Also

Glu Class | Tao.OpenGl Namespace | gluCylinder | gluDisk | gluNewQuadric | gluPartialDisk | gluQuadricOrientation | gluQuadricTexture