Tao.DevIl SDK Documentation |
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Ilut.ilutD3D8VolTexFromFile Method
ilutD3D8VolTexFromFile loads the file named by FileName and converts it to a Direct3D 8 volume texture (IDirect3DVolumeTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFile but for a volume texture.
[Visual Basic]
Public Shared Function ilutD3D8VolTexFromFile( _
ByVal
Device As
IntPtr, _
ByVal
FileName As
String, _
ByVal
Texture As
IntPtr _
) As
Boolean
Parameters
-
Device
- Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
-
FileName
- File to create the texture from.
-
Texture
- Address of a pointer to an IDirect3DVolumeTexture8 interface, representing the created texture object.
Return Value
See Also
Ilut Class | Tao.DevIl Namespace