Tao.OpenGl SDK Documentation

Gl.GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT Field

[Visual Basic]
Public Const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT As Integer = 34764
[C#]
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764;

See Also

Gl Class | Tao.OpenGl Namespace