Load a Windows BMP file into an SDL_Surface.
Returns the new surface, or NULL if there was an error.
Binds to C-function call in SDL_video.h:
SDL_Surface * SDL_LoadBMP(const char *file) #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
Sdl Class | Tao.Sdl Namespace | SDL_SaveBMP