The YUV hardware video overlay
For a list of all members of this type, see Sdl.SDL_Overlay Members.
System.Object
System.ValueType
Tao.Sdl.Sdl.SDL_Overlay
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
A SDL_Overlay is similar to a SDL_Surface except it stores a YUV overlay. All the fields are read only, except for pixels which should be locked before use. The format field stores the format of the overlay which is one of the following:
SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */More information on YUV formats can be found at http://www.webartz.com/fourcc/indexyuv.htm.
Namespace: Tao.Sdl
Assembly: Tao.Sdl (in Tao.Sdl.dll)
Sdl.SDL_Overlay Members | Tao.Sdl Namespace