Tao.Ode SDK Documentation

Ode.dWorldDestroy Method 

Destroy a world and everything in it. This includes all bodies, and all joints that are not part of a joint group. Joints that are part of a joint group will be deactivated, and can be destroyed by calling, for example, dJointGroupEmpty.

[Visual Basic]
Public Shared Sub dWorldDestroy( _
   ByVal world As IntPtr _
)
[C#]
public static void dWorldDestroy(
   IntPtr world
);

Parameters

world
A dWorldID

See Also

Ode Class | Tao.Ode Namespace