Draws a cylinder.
z = 0
. z = height
. If top is set to 0, this subroutine generates a cone. gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on using the gluQuadricTexture subroutine, texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis to 0.25 at the +x axis, as well as up to 0.5 at the -y axis and 0.75 at the -x axis, then back to 1.0 at the +y axis.
Glu Class | Tao.OpenGl Namespace | gluDisk | gluNewQuadric | gluPartialDisk | gluQuadricOrientation | gluQuadricTexture | gluSphere