Tao.Sdl SDK Documentation |
|
Sdl.SDL_GetKeyState Method
Get a snapshot of the current keyboard state.
[Visual Basic]
Public Shared Function SDL_GetKeyState( _
ByRef
numkeys As
Integer _
) As
Byte()
[C#]
public static
byte[] SDL_GetKeyState(
out
int numkeys);
Parameters
-
numkeys
-
Remarks
Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in numkeys. The array is indexed by the SDLK_* symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.
Note: Use SDL_PumpEvents to update the state array.
Binds to C-function in SDL_keyboard.h
Uint8 *SDL_GetKeyState(int *numkeys);
Example
Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");
See Also
Sdl Class | Tao.Sdl Namespace | SDL_PumpEvents