Tao.OpenGl SDK Documentation

Gl.GL_VERTEX_SHADER_OPTIMIZED_EXT Field

[Visual Basic]
Public Const GL_VERTEX_SHADER_OPTIMIZED_EXT As Integer = 34772
[C#]
public const int GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772;

See Also

Gl Class | Tao.OpenGl Namespace