public static void glTexCoord2fColor4ubVertex3fvSUN(IntPtr,byte[],IntPtr);
public static void glTexCoord2fColor4ubVertex3fvSUN(IntPtr,byte[],float[]);
public static void glTexCoord2fColor4ubVertex3fvSUN(IntPtr,IntPtr,IntPtr);
public static void glTexCoord2fColor4ubVertex3fvSUN(IntPtr,IntPtr,float[]);
public static void glTexCoord2fColor4ubVertex3fvSUN(float[],byte[],IntPtr);
public static void glTexCoord2fColor4ubVertex3fvSUN(float[],byte[],float[]);
public static void glTexCoord2fColor4ubVertex3fvSUN(float[],IntPtr,IntPtr);
public static void glTexCoord2fColor4ubVertex3fvSUN(float[],IntPtr,float[]);
Gl Class | Tao.OpenGl Namespace