Joystick button event structure
For a list of all members of this type, see Sdl.SDL_JoyButtonEvent Members.
System.Object
System.ValueType
Tao.Sdl.Sdl.SDL_JoyButtonEvent
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
SDL_JoyButtonEvent is a member of the Sdl.SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.
A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick. The field which is the index of the joystick that reported the event and button is the index of the button (for a more detailed explaination see the Joystick section). state is the current state or the button which is either SDL_PRESSED or SDL_RELEASED.
Struct from SDL_events.h
typedef struct{ Uint8 type; Uint8 which; Uint8 button; Uint8 state; } SDL_JoyButtonEvent;
Namespace: Tao.Sdl
Assembly: Tao.Sdl (in Tao.Sdl.dll)
Sdl.SDL_JoyButtonEvent Members | Tao.Sdl Namespace | Sdl.SDL_Event | SDL_JoystickEventState | SDL_JoystickGetButton