 CD_INDRIVE | Given a status, returns true if there's a disk in the drive. |
 FRAMES_TO_MSF | Conversion function from frames to Minute/Second/Frames. |
 MSF_TO_FRAMES | Conversion function from Minute/Second/Frames to frames. |
 objc_getClass |
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 objc_msgSend |
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 SDL_AddTimer | Add a timer which will call a callback after the specified number of milliseconds has elapsed. |
 SDL_AllocRW | Allocates an empty, unpopulated SDL_RWops structure. |
 SDL_AllocSurface | Same as SDL_CreateRGBSurface |
 SDL_AudioDriverName | This function fills the given character buffer with the name of the current audio driver, and returns a pointer to it if the audio driver has been initialized. |
 SDL_AudioInit | This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Init or SDL_InitSubSystem. |
 SDL_AudioQuit | This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem(). |
 SDL_BlitSurface | This performs a fast blit from the source surface to the destination surface. |
 SDL_BuildAudioCVT | Initializes a SDL_AudioCVT structure for conversion |
 SDL_BUTTON |
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 SDL_CDClose | Closes a SDL_CD handle. |
 SDL_CDEject | Ejects a CDROM. |
 SDL_CDName | Returns a human-readable, system-dependent identifier for the CD-ROM. |
 SDL_CDNumDrives | Returns the number of CD-ROM drives on the system. |
 SDL_CDOpen | Opens a CD-ROM drive for access. |
 SDL_CDPause | Pauses a CDROM. |
 SDL_CDPlay | Play a CD. |
 SDL_CDPlayTracks | Play the given CD track(s). |
 SDL_CDResume | Resumes a CDROM. |
 SDL_CDStatus | This function returns the current status of the given drive. |
 SDL_CDStop | Stops a CDROM. |
 SDL_ClearError | Clears the SDL error. |
 SDL_CloseAudio | Shuts down audio processing and closes the audio device. |
 SDL_CondBroadcast | Restart all threads that are waiting on the condition variable, returns 0 or -1 on error. |
 SDL_CondSignal | Restart one of the threads that are waiting on the condition variable, returns 0 or -1 on error. |
 SDL_CondWait | Wait on the condition variable, unlocking the provided mutex. The mutex must be locked before entering this function! Returns 0 when it is signaled, or -1 on error. |
 SDL_CondWaitTimeout | Waits for at most 'ms' milliseconds, and returns 0 if the condition variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not signaled in the allotted time, and -1 on error. On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. |
 SDL_ConvertAudio | Convert audio data to a desired audio format. |
 SDL_ConvertSurface | Converts a surface to the same format as another surface. |
 SDL_CreateCond | Create a condition variable |
 SDL_CreateCursor | Creates a new mouse cursor. |
 SDL_CreateMutex | Create a mutex, initialized unlocked |
 SDL_CreateRGBSurface | Create an empty SDL_Surface |
 SDL_CreateRGBSurfaceFrom | Create an SDL_Surface from pixel data |
 SDL_CreateSemaphore | Create a semaphore, initialized with value, returns NULL on failure. |
 SDL_CreateThread | Create thread |
 SDL_CreateYUVOverlay | Create a YUV video overlay. |
 SDL_Delay | Wait a specified number of milliseconds before returning. |
 SDL_DestroyCond | Destroy a condition variable |
 SDL_DestroyMutex | Destroy a mutex |
 SDL_DestroySemaphore | Destroy a semaphore |
 SDL_DisplayFormat | Convert a surface to the display format. |
 SDL_DisplayFormatAlpha | Convert a surface to the display format. |
 SDL_DisplayYUVOverlay | Blit the overlay to the display. |
 SDL_EnableKeyRepeat | Set keyboard repeat rate. |
 SDL_EnableUNICODE | Enable UNICODE translation |
 SDL_EventState | This function allows you to set the state of processing certain events. |
 SDL_FillRect | This function performs a fast fill of the given rectangle with some color. |
 SDL_Flip | Swaps screen buffers |
 SDL_FreeCursor | Frees a cursor created with SDL_CreateCursor. |
 SDL_FreeRW | Frees an SDL_RWops structure allocated by SDL_AllocRW. |
 SDL_FreeSurface | Frees (deletes) a SDL_Surface |
 SDL_FreeWAV | Frees previously opened WAV data. |
 SDL_FreeYUVOverlay | Free a YUV video overlay. |
 SDL_GetAppState | This function returns the current state of the application, which is a bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and SDL_APPACTIVE. |
 SDL_GetAudioStatus | Get the current audio state. |
 SDL_GetClipRect | Gets the clipping rectangle for a surface. |
 SDL_GetCursor | Returns the currently active cursor. |
 SDL_getenv | Retrieves a variable from the environment. |
 SDL_GetError | Gets an SDL error string. |
 SDL_GetEventFilter | Retrieves a pointer to the event filter |
 SDL_GetGammaRamp | Gets the color gamma lookup tables for the display. |
 SDL_GetKeyName | Get the name of an SDL virtual keysym |
 SDL_GetKeyRepeat | Get keyboard repeat rate. |
 SDL_GetKeyState | Get a snapshot of the current keyboard state. |
 SDL_GetModState | Get the state of modifier keys. |
 SDL_GetMouseState | Retrieve the current state of the mouse. |
 SDL_GetRelativeMouseState | Retrieve the current state of the mouse. |
 SDL_GetRGB | Get RGB values from a pixel in the specified pixel format. |
 SDL_GetRGBA | Get RGBA values from a pixel in the specified pixel format. |
 SDL_GetThreadID | Get the 32-bit thread identifier for the specified thread, equivalent to SDL_ThreadID() if the specified thread is NULL. |
 SDL_GetTicks | Get the number of milliseconds since the SDL library initialization. |
 SDL_GetVideoInfo | This function returns a read-only pointer to information about the video hardware. |
 SDL_GetVideoSurface | This function returns a pointer to the current display surface. |
 SDL_GetWMInfo | Overloaded. Gives you custom hooks into the window manager information. |
 SDL_GL_GetAttribute | Get the value of a special SDL/OpenGL attribute |
 SDL_GL_GetProcAddress | Get the address of a GL function |
 SDL_GL_LoadLibrary | Specify an OpenGL library. |
 SDL_GL_SetAttribute | Set a special SDL/OpenGL attribute. |
 SDL_GL_SwapBuffers | Swap OpenGL framebuffers/Update Display |
 SDL_Has3DNow | This function returns true if the CPU has 3DNow features |
 SDL_HasAltiVec | This function returns true if the CPU has AltiVec features |
 SDL_HasMMX | This function returns true if the CPU has MMX features. |
 SDL_HasMMXExt | This function returns true if the CPU has MMX Ext. features. |
 SDL_HasRDTSC | This function returns true if the CPU has the RDTSC instruction. |
 SDL_HasSSE | This function returns true if the CPU has SSE features |
 SDL_HasSSE2 | This function returns true if the CPU has SSE2 features |
 SDL_Init | Initializes SDL and the specified subsystems. |
 SDL_InitSubSystem | Initializes specified subsystems. |
 SDL_JoystickClose | Closes a previously opened joystick. |
 SDL_JoystickEventState | Enable/disable joystick event polling |
 SDL_JoystickGetAxis | Get the current state of an axis. |
 SDL_JoystickGetBall | Get relative trackball motion. |
 SDL_JoystickGetButton | Get the current state of a given button on a given joystick. |
 SDL_JoystickGetHat | Get the current state of a joystick hat |
 SDL_JoystickIndex | Get the index of an SDL_Joystick. |
 SDL_JoystickName | Get joystick name. |
 SDL_JoystickNumAxes | Get the number of joystick axes |
 SDL_JoystickNumBalls | Get the number of joystick trackballs |
 SDL_JoystickNumButtons | Get the number of joystick buttons. |
 SDL_JoystickNumHats | Get the number of joystick hats. |
 SDL_JoystickOpen | Open a joystick for use. |
 SDL_JoystickOpened | Determine if a joystick has been opened. |
 SDL_JoystickUpdate | Updates the state of all joysticks. |
 SDL_KillThread | Forcefully kill a thread without worrying about its state |
 SDL_Linked_Version | This function gets the version of the dynamically linked SDL library. |
 SDL_ListModes | Return a pointer to an array of available screen dimensions for the given format and video flags, sorted largest to smallest. Returns NULL if there are no dimensions available for a particular format, or (SDL_Rect **)-1 if any dimension is okay for the given format. |
 SDL_LoadBMP | Load a Windows BMP file into an SDL_Surface. |
 SDL_LoadBMP_RW | Load a surface from a seekable SDL data source (memory or file.) |
 SDL_LoadFunction | Given an object handle, this function looks up the address of the named function in the shared object and returns it. This address is no longer valid after calling SDL_UnloadObject(). |
 SDL_LoadObject | This function dynamically loads a shared object and returns a pointer to the object handle (or NULL if there was an error). |
 SDL_LoadWAV | Load a WAVE file. |
 SDL_LoadWAV_RW | This function loads a WAVE from the data source, automatically freeing that source if 'freesrc' is non-zero. For example, to load a WAVE file, you could do: SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); |
 SDL_LockAudio | Lock out the callback function. |
 SDL_LockMutex | Lock the mutex (Returns 0, or -1 on error) |
 SDL_LockSurface | Lock a surface for directly access. |
 SDL_LockYUVOverlay | Lock an overlay |
 SDL_MapRGB | Map a RGB color value to a pixel format. |
 SDL_MapRGBA | Map a RGBA color value to a pixel format. |
 SDL_MixAudio | Mix audio data. |
 SDL_MUSTLOCK | Evaluates to true if the surface needs to be locked before access |
 SDL_mutexP | Lock the mutex (Returns 0, or -1 on error) |
 SDL_mutexV | Unlock the mutex (Returns 0, or -1 on error) |
 SDL_NAME | Returns SDL name |
 SDL_NumJoysticks | Count the number of joysticks attached to the system. |
 SDL_OpenAudio | Opens the audio device with the desired parameters. |
 SDL_PauseAudio | Pauses and unpauses the audio callback processing. |
 SDL_PeepEvents | Checks the event queue for messages and optionally returns them. |
 SDL_PollEvent | Polls for currently pending events. |
 SDL_PumpEvents | Pumps the event loop, gathering events from the input devices. |
 SDL_PushEvent | Pushes an event onto the event queue. |
 SDL_putenv | Puts a variable of the form "name=value" into the environment. |
 SDL_Quit | Shuts down SDL. |
 SDL_QuitRequested | Checks if SDL_Quit event has been requested |
 SDL_QuitSubSystem | Shuts down specified subsystems. |
 SDL_ReadBE16 | Read an item of the specified endianness and return in native format. |
 SDL_ReadBE32 | Read an item of the specified endianness and return in native format. |
 SDL_ReadBE64 | Read an item of the specified endianness and return in native format. |
 SDL_ReadLE16 | Read an item of the specified endianness and return in native format. |
 SDL_ReadLE32 | Read an item of the specified endianness and return in native format. |
 SDL_ReadLE64 | Read an item of the specified endianness and return in native format. |
 SDL_RemoveTimer | Remove a timer which was added with SDL_AddTimer. |
 SDL_RWFromConstMem | Prepares a constant memory area for use with RWops. |
 SDL_RWFromFile | Create SDL_RWops structures from file. |
 SDL_RWFromFP | SDL_RWFromFP creates a new SDL_RWops structure from a file pointer, opened with stdio. If autoclose is nonzero, the file will be automatically closed when the RWops structure is closed. |
 SDL_RWFromMem | Overloaded. Create SDL_RWops structures from memory. |
 SDL_SaveBMP | Save an SDL_Surface as a Windows BMP file. |
 SDL_SaveBMP_RW | Save a surface to a seekable SDL data source (memory or file.) |
 SDL_SemPost | Atomically increases the semaphore's count (not blocking), returns 0, or -1 on error. |
 SDL_SemtryWait | Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. |
 SDL_SemValue | Returns the current count of the semaphore |
 SDL_SemWait | This function suspends the calling thread until the semaphore pointed to by sem has a positive count. It then atomically decreases the semaphore count. |
 SDL_SemWaitTimeout | Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in the allotted time, and -1 on error. On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. |
 SDL_SetAlpha | Adjust the alpha properties of a surface. |
 SDL_SetClipRect | Sets the clipping rectangle for a surface. |
 SDL_SetColorKey | Sets the color key (transparent pixel) in a blittable surface and RLE acceleration. |
 SDL_SetColors | Sets a portion of the colormap for the given 8-bit surface. |
 SDL_SetCursor | Set the currently active cursor to the specified one. |
 SDL_SetError | Sets an SDL error string. |
 SDL_SetEventFilter | Sets up a filter to process all events before they are posted to the event queue. |
 SDL_SetGamma | Set the gamma correction for each of the color channels. |
 SDL_SetGammaRamp | Set the gamma translation table for the red, green, and blue channels of the video hardware. |
 SDL_SetModState | Set the current key modifier state. |
 SDL_SetPalette | Sets the colors in the palette of an 8-bit surface. |
 SDL_SetTimer | Set a callback to run after the specified number of milliseconds has elapsed. |
 SDL_SetVideoMode | Set up a video mode with the specified width, height and bits-per-pixel. |
 SDL_ShowCursor | Toggle whether or not the cursor is shown on the screen. |
 SDL_ThreadID | Get the 32-bit thread identifier for the current thread |
 SDL_UnloadObject | Unload a shared object from memory |
 SDL_UnlockAudio | Unlock the callback function |
 SDL_UnlockMutex | Unlock the mutex (Returns 0, or -1 on error) |
 SDL_UnlockSurface | Unlocks a previously locked surface. |
 SDL_UnlockYUVOverlay | Unlock an overlay. |
 SDL_UpdateRect | Makes sure the given area is updated on the given screen. |
 SDL_UpdateRects | Makes sure the given list of rectangles is updated on the given screen. |
 SDL_VERSION | This method can be used to fill a version structure with the compile-time version of the SDL library. |
 SDL_VERSION_ATLEAST | Will evaluate to true if SDL version is at least X.Y.Z |
 SDL_VideoDriverName | This function returns a string with the name of the video driver. |
 SDL_VideoModeOK | Check to see if a particular video mode is supported. |
 SDL_WaitEvent | Waits indefinitely for the next available event. |
 SDL_WaitThread | Wait for a thread to finish. The return code for the thread function is placed in the area pointed to by 'status', if 'status' is not NULL. |
 SDL_WarpMouse | Set the position of the mouse cursor. |
 SDL_WasInit | Checks which SDL subsystems are initialized. |
 SDL_WM_GetCaption | Gets the title and icon text of the display window |
 SDL_WM_GrabInput | Grabs mouse and keyboard input. |
 SDL_WM_IconifyWindow | Iconify/Minimise the window |
 SDL_WM_SetCaption | Sets the title and icon text of the display window |
 SDL_WM_SetIcon | Sets the icon for the display window. |
 SDL_WM_ToggleFullScreen | Toggle fullscreen mode without changing the contents of the screen. |
 SDL_WriteBE16 | Write an item of native format to the specified endianness |
 SDL_WriteBE32 | Write an item of native format to the specified endianness |
 SDL_WriteBE64 | Write an item of native format to the specified endianness |
 SDL_WriteLE16 | Write an item of native format to the specified endianness |
 SDL_WriteLE32 | Write an item of native format to the specified endianness |
 SDL_WriteLE64 | Write an item of native format to the specified endianness |
 sel_registerName |
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