Tao.OpenGl SDK Documentation |
|
Gl.glGetShaderSourceARB Method (Int32, Int32, Int32[], StringBuilder)
[Visual Basic]
Overloads Public Shared Sub glGetShaderSourceARB( _
ByVal
obj As
Integer, _
ByVal
maxLength As
Integer, _
ByVal
length As
Integer(), _
ByVal
source As
StringBuilder _
)
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glGetShaderSourceARB Overload List