Tao.DevIl SDK Documentation

Ilut.ilutD3D8TexFromFileHandle Method 

ilutD3D8TexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFile but with a file handle.

[Visual Basic]
Public Shared Function ilutD3D8TexFromFileHandle( _
   ByVal Device As IntPtr, _
   ByVal File As IntPtr, _
   ByVal Texture As IntPtr _
) As Boolean
[C#]
public static bool ilutD3D8TexFromFileHandle(
   IntPtr Device,
   IntPtr File,
   IntPtr Texture
);

Parameters

Device
Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
File
File handle containing the image file
Texture
Address of a pointer to an IDirect3DTexture8 interface, representing the created texture object.

Return Value

See Also

Ilut Class | Tao.DevIl Namespace