Tao.OpenGl SDK Documentation

Gl.GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT Field

[Visual Basic]
Public Const GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT As Integer = 34763
[C#]
public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763;

See Also

Gl Class | Tao.OpenGl Namespace