public static int wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,IntPtr[],IntPtr[],Int32*,uint);
public static int wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,IntPtr[],IntPtr[],ref int,int);
public static int wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,IntPtr[],IntPtr[],ref int,uint);
public static int wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,IntPtr[],IntPtr[],int[],int);
public static int wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,IntPtr[],IntPtr[],int[],uint);
public static int wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,IntPtr[],IntPtr[],IntPtr,int);
public static int wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,IntPtr[],IntPtr[],IntPtr,uint);
Wgl Class | Tao.Platform.Windows Namespace