Tao.OpenGl SDK Documentation |
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Gl.glShaderSourceARB Method (Int32, Int32, String[], Int32[])
[Visual Basic]
Overloads Public Shared Sub glShaderSourceARB( _
ByVal
shaderObj As
Integer, _
ByVal
count As
Integer, _
ByVal
string As
String(), _
ByVal
length As
Integer() _
)
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glShaderSourceARB Overload List