Tao.OpenGl SDK Documentation

Gl.GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT Field

[Visual Basic]
Public Const GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT As Integer = 34760
[C#]
public const int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760;

See Also

Gl Class | Tao.OpenGl Namespace