Tao.OpenGl SDK Documentation |
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Gl.glGetShaderiv Method (Int32, Int32, IntPtr)
[Visual Basic]
Overloads Public Shared Sub glGetShaderiv( _
ByVal
shader As
Integer, _
ByVal
pname As
Integer, _
ByVal
params As
IntPtr _
)
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glGetShaderiv Overload List