Tao.DevIl SDK Documentation

Ilut.ilutD3D8TexFromFileInMemory Method

ilutD3D8TexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFileInMemory.

Overload List

ilutD3D8TexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFileInMemory.

public static bool ilutD3D8TexFromFileInMemory(IntPtr,byte[],int,IntPtr);

ilutD3D8TexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFileInMemory.

public static bool ilutD3D8TexFromFileInMemory(IntPtr,IntPtr,int,IntPtr);

See Also

Ilut Class | Tao.DevIl Namespace