Specify an OpenGL library.
Returns 0 on success, or -1 on an error.
If you wish, you may load the OpenGL library at runtime, this must be done before SDL_SetVideoMode is called. The path of the GL library is passed to SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_GetProcAddress to retrieve function pointers to GL functions.
Binds to C-function call in SDL_video.h:
int SDL_GL_LoadLibrary(const char *path);
Sdl Class | Tao.Sdl Namespace | SDL_GL_GetProcAddress