Tao.DevIl SDK Documentation

Ilut.ilutGLTexImage Method 

The ilutGLTexImage function binds an image to an OpenGL texture, simply calls glTexImage2D with the current bound image's data and attributes.

[Visual Basic]
Public Shared Function ilutGLTexImage( _
   ByVal Level As Integer _
) As Boolean
[C#]
public static bool ilutGLTexImage(
   int Level
);

Parameters

Level
Texture level to place the image at. 0 is the base image level, and anything lower is a mipmap. Use ilActiveMipmap to access OpenIL's mipmaps.

Return Value

See Also

Ilut Class | Tao.DevIl Namespace