Add a socket to a socket set
the number of sockets used in the set on success. -1 is returned on errors.
Binds to C-function call in SDL_net.h:
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
// add two sockets to a socket set //SDLNet_SocketSet set; //UDPsocket udpsock; //TCPsocket tcpsock; int numused; numused=SDLNet_UDP_AddSocket(set,udpsock); if(numused==-1) { printf("SDLNet_AddSocket: %s\n", SDLNet_GetError()); // perhaps you need to restart the set and make it bigger... } numused=SDLNet_TCP_AddSocket(set,tcpsock); if(numused==-1) { printf("SDLNet_AddSocket: %s\n", SDLNet_GetError()); // perhaps you need to restart the set and make it bigger... }
SdlNet Class | Tao.Sdl Namespace | SDLNet_AllocSocketSet | SDLNet_DelSocket | SDLNet_CheckSockets | SdlNet.SDLNet_SocketSet | SdlNet.UDPsocket | SdlNet.TCPsocket