Tao.FreeGlut SDK Documentation

Glut.glutInit Method ()

Initializes the GLUT library.

[Visual Basic]
Overloads Public Shared Sub glutInit()
[C#]
public static void glutInit();

Remarks

This is a non-standard version of glutInit that passes the appropriate commandline arguments automatically.

glutInit will initialize the GLUT library and negotiate a session with the window system. During this process, glutInit may cause the termination of the GLUT program with an error message to the user if GLUT cannot be properly initialized. Examples of this situation include the failure to connect to the window system, the lack of window system support for OpenGL, and invalid command line options.

glutInit also processes command line options, but the specific options parsed are window system dependent.

X IMPLEMENTATION NOTES

The X Window System specific options parsed by glutInit are as follows:

Value Description
-display DISPLAY Specify the X server to connect to. If not specified, the value of the DISPLAY environment variable is used.
-geometry WxH+X+Y Determines where window's should be created on the screen. The parameter following -geometry should be formatted as a standard X geometry specification. The effect of using this option is to change the GLUT initial size and initial position the same as if glutInitWindowSize or glutInitWindowPosition were called directly.
-iconic Requests all top-level windows be created in an iconic state.
-indirect Force the use of indirect OpenGL rendering contexts.
-direct

Force the use of direct OpenGL rendering contexts (not all GLX implementations support direct rendering contexts). A fatal error is generated if direct rendering is not supported by the OpenGL implementation.

If neither -indirect or -direct are used to force a particular behavior, GLUT will attempt to use direct rendering if possible and otherwise fallback to indirect rendering.

-gldebug After processing callbacks and/or events, check if there are any OpenGL errors by calling glGetError. If an error is reported, print out a warning by looking up the error code with /*see cref="Glu.gluErrorString" />*/. Using this option is helpful in detecting OpenGL run-time errors.
-sync Enable synchronous X protocol transactions. This option makes it easier to track down potential X protocol errors.

See Also

Glut Class | Tao.FreeGlut Namespace | Glut.glutInit Overload List | glutCreateWindow | glutInitWindowPosition | glutInitWindowSize | glutMainLoop