public static void glReplacementCodeuiColor4ubVertex3fvSUN(int[],byte[],IntPtr);
public static void glReplacementCodeuiColor4ubVertex3fvSUN(int[],byte[],float[]);
public static void glReplacementCodeuiColor4ubVertex3fvSUN(int[],IntPtr,IntPtr);
public static void glReplacementCodeuiColor4ubVertex3fvSUN(int[],IntPtr,float[]);
public static void glReplacementCodeuiColor4ubVertex3fvSUN(IntPtr,byte[],IntPtr);
public static void glReplacementCodeuiColor4ubVertex3fvSUN(IntPtr,byte[],float[]);
public static void glReplacementCodeuiColor4ubVertex3fvSUN(IntPtr,IntPtr,IntPtr);
public static void glReplacementCodeuiColor4ubVertex3fvSUN(IntPtr,IntPtr,float[]);
Gl Class | Tao.OpenGl Namespace