Tao.Platform.Windows SDK Documentation

Wgl Methods

The methods of the Wgl class are listed below. For a complete list of Wgl class members, see the Wgl Members topic.

Public Static (Shared) Methods

wglAllocateMemoryNV
wglAssociateImageBufferEventsI3DOverloaded.
wglBeginFrameTrackingI3D
wglBindTexImageARB
wglChoosePixelFormatARBOverloaded.
wglChoosePixelFormatEXTOverloaded.
wglCopyContext The wglCopyContext function copies selected groups of rendering states from one OpenGL rendering context to another.
wglCreateBufferRegionARBOverloaded.
wglCreateContext The wglCreateContext function creates a new OpenGL rendering context, which is suitable for drawing on the device referenced by deviceContext. The rendering context has the same pixel format as the device context.
wglCreateImageBufferI3DOverloaded.
wglCreateLayerContext The wglCreateLayerContext function creates a new OpenGL rendering context for drawing to a specified layer plane on a device context.
wglCreatePbufferARBOverloaded.
wglCreatePbufferEXTOverloaded.
wglDeleteBufferRegionARB
wglDeleteContext The wglDeleteContext function deletes a specified OpenGL rendering context.
wglDestroyImageBufferI3D
wglDestroyPbufferARB
wglDestroyPbufferEXT
wglDisableFrameLockI3D
wglDisableGenlockI3D
wglEnableFrameLockI3D
wglEnableGenlockI3D
wglEndFrameTrackingI3D
wglFreeMemoryNV
wglGenlockSampleRateI3DOverloaded.
wglGenlockSourceDelayI3DOverloaded.
wglGenlockSourceEdgeI3DOverloaded.
wglGenlockSourceI3DOverloaded.
wglGetCurrentContext The wglGetCurrentContext function obtains a handle to the current OpenGL rendering context of the calling thread.
wglGetCurrentDC The wglGetCurrentDC function obtains a handle to the device context that is associated with the current OpenGL rendering context of the calling thread.
wglGetCurrentReadDCARB
wglGetCurrentReadDCEXT
wglGetDigitalVideoParametersI3DOverloaded.
wglGetExtensionsStringARB
wglGetExtensionsStringEXT
wglGetFrameUsageI3D
wglGetGammaTableI3DOverloaded.
wglGetGammaTableParametersI3DOverloaded.
wglGetGenlockSampleRateI3DOverloaded.
wglGetGenlockSourceDelayI3DOverloaded.
wglGetGenlockSourceEdgeI3DOverloaded.
wglGetGenlockSourceI3DOverloaded.
wglGetLayerPaletteEntries The wglGetLayerPaletteEntries function retrieves the palette entries from a given color-index layer plane for a specified device context.
wglGetMscRateOML
wglGetPbufferDCARB
wglGetPbufferDCEXT
wglGetPixelFormatAttribfvARBOverloaded.
wglGetPixelFormatAttribfvEXTOverloaded.
wglGetPixelFormatAttribivARBOverloaded.
wglGetPixelFormatAttribivEXTOverloaded.
wglGetProcAddress The wglGetProcAddress function returns the address of an OpenGL extension function for use with the current OpenGL rendering context.
wglGetSwapIntervalEXT
wglGetSyncValuesOML
wglIsEnabledFrameLockI3D
wglIsEnabledGenlockI3D
wglMakeContextCurrentARB
wglMakeContextCurrentEXT
wglMakeCurrent The wglMakeCurrent function makes a specified OpenGL rendering context the calling thread's current rendering context. All subsequent OpenGL calls made by the thread are drawn on the device identified by deviceContext. You can also use wglMakeCurrent to change the calling thread's current rendering context so it's no longer current.
wglQueryFrameLockMasterI3D
wglQueryFrameTrackingI3D
wglQueryGenlockMaxSourceDelayI3DOverloaded.
wglQueryPbufferARBOverloaded.
wglQueryPbufferEXTOverloaded.
wglRealizeLayerPalette The wglRealizeLayerPalette function maps palette entries from a given color-index layer plane into the physical palette or initializes the palette of an RGBA layer plane.
wglReleaseImageBufferEventsI3DOverloaded.
wglReleasePbufferDCARB
wglReleasePbufferDCEXT
wglReleaseTexImageARB
wglRestoreBufferRegionARB
wglSaveBufferRegionARB
wglSetDigitalVideoParametersI3DOverloaded.
wglSetGammaTableI3DOverloaded.
wglSetGammaTableParametersI3DOverloaded.
wglSetLayerPaletteEntries The wglSetLayerPaletteEntries function sets the palette entries in a given color-index layer plane for a specified device context.
wglSetPbufferAttribARBOverloaded.
wglShareLists The wglShareLists function enables multiple OpenGL rendering contexts to share a single display-list space.
wglSwapBuffersMscOML
wglSwapIntervalEXT
wglSwapLayerBuffers The wglSwapLayerBuffers function swaps the front and back buffers in the overlay, underlay, and main planes of the window referenced by a specified device context.
wglSwapLayerBuffersMscOML
wglUseFontBitmaps The wglUseFontBitmaps function creates a set of bitmap display lists for use in the current OpenGL rendering context. The set of bitmap display lists is based on the glyphs in the currently selected font in the device context. You can then use bitmaps to draw characters in an OpenGL image. The wglUseFontBitmaps function creates count display lists, one for each of a run of count glyphs that begins with the first glyph in the deviceContext parameter's selected fonts.
wglUseFontOutlines The wglUseFontOutlines function creates a set of display lists, one for each glyph of the currently selected outline font of a device context, for use with the current rendering context. The display lists are used to draw 3-D characters of TrueType fonts. Each display list describes a glyph outline in floating-point coordinates. The run of glyphs begins with the first glyph of the font of the specified device context. The em square size of the font, the notional grid size of the original font outline from which the font is fitted, is mapped to 1.0 in the x- and y-coordinates in the display lists. The extrusion parameter sets how much depth the font has in the z direction. The glyphMetrics parameter returns a Gdi.GLYPHMETRICSFLOAT structure that contains information about the placement and orientation of each glyph in a character cell.
wglWaitForMscOML
wglWaitForSbcOML

Public Instance Methods

Equals (inherited from Object) 
GetHashCode (inherited from Object) 
GetType (inherited from Object) 
ToString (inherited from Object) 

See Also

Wgl Class | Tao.Platform.Windows Namespace