Tao.Ode SDK Documentation |
|
Ode.dWorldSetContactSurfaceLayer Method
Set the depth of the surface layer around all geometry objects. Contacts are allowed to sink into the surface layer up to the given depth before coming to rest. The default value is zero. Increasing this to some small value (e.g. 0.001) can help prevent jittering problems due to contacts being repeatedly made and broken.
[Visual Basic]
Public Shared Sub dWorldSetContactSurfaceLayer( _
ByVal
world As
IntPtr, _
ByVal
depth As
Single _
)
[C#]
public static
void dWorldSetContactSurfaceLayer(
IntPtr world,
float depth);
Parameters
-
world
- the world to set
-
depth
- the contact surface layer depth (default 0)
See Also
Ode Class | Tao.Ode Namespace