Tao.Sdl SDK Documentation

Sdl.SDL_PumpEvents Method 

Pumps the event loop, gathering events from the input devices.

[Visual Basic]
Public Shared Sub SDL_PumpEvents()
[C#]
public static void SDL_PumpEvents();

Remarks

Pumps the event loop, gathering events from the input devices.

SDL_PumpEvents gathers all the pending input information from devices and places it on the event queue. Without calls to SDL_PumpEvents no events would ever be placed on the queue. Often calls the need for SDL_PumpEvents is hidden from the user since SDL_PollEvent and SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call SDL_PumpEvents to force an event queue update.

Note: You can only call this function in the thread that set the video mode.

Binds to C-function in SDL_events.h

            void SDL_PumpEvents(void);
            

See Also

Sdl Class | Tao.Sdl Namespace | SDL_PollEvent