Tao.Platform.Windows SDK Documentation

Wgl Members

Wgl overview

Public Static (Shared) Fields

WGL_ACCELERATION_ARB
WGL_ACCELERATION_EXT
WGL_ACCUM_ALPHA_BITS_ARB
WGL_ACCUM_ALPHA_BITS_EXT
WGL_ACCUM_BITS_ARB
WGL_ACCUM_BITS_EXT
WGL_ACCUM_BLUE_BITS_ARB
WGL_ACCUM_BLUE_BITS_EXT
WGL_ACCUM_GREEN_BITS_ARB
WGL_ACCUM_GREEN_BITS_EXT
WGL_ACCUM_RED_BITS_ARB
WGL_ACCUM_RED_BITS_EXT
WGL_ALPHA_BITS_ARB
WGL_ALPHA_BITS_EXT
WGL_ALPHA_SHIFT_ARB
WGL_ALPHA_SHIFT_EXT
WGL_AUX_BUFFERS_ARB
WGL_AUX_BUFFERS_EXT
WGL_AUX0_ARB
WGL_AUX1_ARB
WGL_AUX2_ARB
WGL_AUX3_ARB
WGL_AUX4_ARB
WGL_AUX5_ARB
WGL_AUX6_ARB
WGL_AUX7_ARB
WGL_AUX8_ARB
WGL_AUX9_ARB
WGL_BACK_COLOR_BUFFER_BIT_ARB
WGL_BACK_LEFT_ARB
WGL_BACK_RIGHT_ARB
WGL_BIND_TO_TEXTURE_DEPTH_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV
WGL_BIND_TO_TEXTURE_RGB_ARB
WGL_BIND_TO_TEXTURE_RGBA_ARB
WGL_BLUE_BITS_ARB
WGL_BLUE_BITS_EXT
WGL_BLUE_SHIFT_ARB
WGL_BLUE_SHIFT_EXT
WGL_COLOR_BITS_ARB
WGL_COLOR_BITS_EXT
WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
WGL_CUBE_MAP_FACE_ARB
WGL_DEPTH_BITS_ARB
WGL_DEPTH_BITS_EXT
WGL_DEPTH_BUFFER_BIT_ARB
WGL_DEPTH_COMPONENT_NV
WGL_DEPTH_FLOAT_EXT
WGL_DEPTH_TEXTURE_FORMAT_NV
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D
WGL_DOUBLE_BUFFER_ARB
WGL_DOUBLE_BUFFER_EXT
WGL_DRAW_TO_BITMAP_ARB
WGL_DRAW_TO_BITMAP_EXT
WGL_DRAW_TO_PBUFFER_ARB
WGL_DRAW_TO_PBUFFER_EXT
WGL_DRAW_TO_WINDOW_ARB
WGL_DRAW_TO_WINDOW_EXT
WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB
WGL_ERROR_INVALID_PIXEL_TYPE_ARB
WGL_FLOAT_COMPONENTS_NV
WGL_FONT_LINES Fonts with line segments.
WGL_FONT_POLYGONS Fonts with polygons.
WGL_FRONT_COLOR_BUFFER_BIT_ARB
WGL_FRONT_LEFT_ARB
WGL_FRONT_RIGHT_ARB
WGL_FULL_ACCELERATION_ARB
WGL_FULL_ACCELERATION_EXT
WGL_GAMMA_EXCLUDE_DESKTOP_I3D
WGL_GAMMA_TABLE_SIZE_I3D
WGL_GENERIC_ACCELERATION_ARB
WGL_GENERIC_ACCELERATION_EXT
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D
WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D
WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D
WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
WGL_GREEN_BITS_ARB
WGL_GREEN_BITS_EXT
WGL_GREEN_SHIFT_ARB
WGL_GREEN_SHIFT_EXT
WGL_IMAGE_BUFFER_LOCK_I3D
WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
WGL_MAX_PBUFFER_HEIGHT_ARB
WGL_MAX_PBUFFER_HEIGHT_EXT
WGL_MAX_PBUFFER_PIXELS_ARB
WGL_MAX_PBUFFER_PIXELS_EXT
WGL_MAX_PBUFFER_WIDTH_ARB
WGL_MAX_PBUFFER_WIDTH_EXT
WGL_MIPMAP_LEVEL_ARB
WGL_MIPMAP_TEXTURE_ARB
WGL_NEED_PALETTE_ARB
WGL_NEED_PALETTE_EXT
WGL_NEED_SYSTEM_PALETTE_ARB
WGL_NEED_SYSTEM_PALETTE_EXT
WGL_NO_ACCELERATION_ARB
WGL_NO_ACCELERATION_EXT
WGL_NO_TEXTURE_ARB
WGL_NUMBER_OVERLAYS_ARB
WGL_NUMBER_OVERLAYS_EXT
WGL_NUMBER_PIXEL_FORMATS_ARB
WGL_NUMBER_PIXEL_FORMATS_EXT
WGL_NUMBER_UNDERLAYS_ARB
WGL_NUMBER_UNDERLAYS_EXT
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT
WGL_OPTIMAL_PBUFFER_WIDTH_EXT
WGL_PBUFFER_HEIGHT_ARB
WGL_PBUFFER_HEIGHT_EXT
WGL_PBUFFER_LARGEST_ARB
WGL_PBUFFER_LARGEST_EXT
WGL_PBUFFER_LOST_ARB
WGL_PBUFFER_WIDTH_ARB
WGL_PBUFFER_WIDTH_EXT
WGL_PIXEL_TYPE_ARB
WGL_PIXEL_TYPE_EXT
WGL_RED_BITS_ARB
WGL_RED_BITS_EXT
WGL_RED_SHIFT_ARB
WGL_RED_SHIFT_EXT
WGL_RGBA_FLOAT_MODE_ATI
WGL_SAMPLE_BUFFERS_3DFX
WGL_SAMPLE_BUFFERS_ARB
WGL_SAMPLE_BUFFERS_EXT
WGL_SAMPLES_3DFX
WGL_SAMPLES_ARB
WGL_SAMPLES_EXT
WGL_SHARE_ACCUM_ARB
WGL_SHARE_ACCUM_EXT
WGL_SHARE_DEPTH_ARB
WGL_SHARE_DEPTH_EXT
WGL_SHARE_STENCIL_ARB
WGL_SHARE_STENCIL_EXT
WGL_STENCIL_BITS_ARB
WGL_STENCIL_BITS_EXT
WGL_STENCIL_BUFFER_BIT_ARB
WGL_STEREO_ARB
WGL_STEREO_EXT
WGL_SUPPORT_GDI_ARB
WGL_SUPPORT_GDI_EXT
WGL_SUPPORT_OPENGL_ARB
WGL_SUPPORT_OPENGL_EXT
WGL_SWAP_COPY_ARB
WGL_SWAP_COPY_EXT
WGL_SWAP_EXCHANGE_ARB
WGL_SWAP_EXCHANGE_EXT
WGL_SWAP_LAYER_BUFFERS_ARB
WGL_SWAP_LAYER_BUFFERS_EXT
WGL_SWAP_MAIN_PLANE Swaps the front and back buffers of the main plane.
WGL_SWAP_METHOD_ARB
WGL_SWAP_METHOD_EXT
WGL_SWAP_OVERLAY1 Swaps the front and back buffers of the overlay plane 1.
WGL_SWAP_OVERLAY10 Swaps the front and back buffers of the overlay plane 10.
WGL_SWAP_OVERLAY11 Swaps the front and back buffers of the overlay plane 11.
WGL_SWAP_OVERLAY12 Swaps the front and back buffers of the overlay plane 12.
WGL_SWAP_OVERLAY13 Swaps the front and back buffers of the overlay plane 13.
WGL_SWAP_OVERLAY14 Swaps the front and back buffers of the overlay plane 14.
WGL_SWAP_OVERLAY15 Swaps the front and back buffers of the overlay plane 15.
WGL_SWAP_OVERLAY2 Swaps the front and back buffers of the overlay plane 2.
WGL_SWAP_OVERLAY3 Swaps the front and back buffers of the overlay plane 3.
WGL_SWAP_OVERLAY4 Swaps the front and back buffers of the overlay plane 4.
WGL_SWAP_OVERLAY5 Swaps the front and back buffers of the overlay plane 5.
WGL_SWAP_OVERLAY6 Swaps the front and back buffers of the overlay plane 6.
WGL_SWAP_OVERLAY7 Swaps the front and back buffers of the overlay plane 7.
WGL_SWAP_OVERLAY8 Swaps the front and back buffers of the overlay plane 8.
WGL_SWAP_OVERLAY9 Swaps the front and back buffers of the overlay plane 9.
WGL_SWAP_UNDEFINED_ARB
WGL_SWAP_UNDEFINED_EXT
WGL_SWAP_UNDERLAY1 Swaps the front and back buffers of the underlay plane 1.
WGL_SWAP_UNDERLAY10 Swaps the front and back buffers of the underlay plane 10.
WGL_SWAP_UNDERLAY11 Swaps the front and back buffers of the underlay plane 11.
WGL_SWAP_UNDERLAY12 Swaps the front and back buffers of the underlay plane 12.
WGL_SWAP_UNDERLAY13 Swaps the front and back buffers of the underlay plane 13.
WGL_SWAP_UNDERLAY14 Swaps the front and back buffers of the underlay plane 14.
WGL_SWAP_UNDERLAY15 Swaps the front and back buffers of the underlay plane 15.
WGL_SWAP_UNDERLAY2 Swaps the front and back buffers of the underlay plane 2.
WGL_SWAP_UNDERLAY3 Swaps the front and back buffers of the underlay plane 3.
WGL_SWAP_UNDERLAY4 Swaps the front and back buffers of the underlay plane 4.
WGL_SWAP_UNDERLAY5 Swaps the front and back buffers of the underlay plane 5.
WGL_SWAP_UNDERLAY6 Swaps the front and back buffers of the underlay plane 6.
WGL_SWAP_UNDERLAY7 Swaps the front and back buffers of the underlay plane 7.
WGL_SWAP_UNDERLAY8 Swaps the front and back buffers of the underlay plane 8.
WGL_SWAP_UNDERLAY9 Swaps the front and back buffers of the underlay plane 9.
WGL_TEXTURE_1D_ARB
WGL_TEXTURE_2D_ARB
WGL_TEXTURE_CUBE_MAP_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
WGL_TEXTURE_DEPTH_COMPONENT_NV
WGL_TEXTURE_FLOAT_R_NV
WGL_TEXTURE_FLOAT_RG_NV
WGL_TEXTURE_FLOAT_RGB_NV
WGL_TEXTURE_FLOAT_RGBA_NV
WGL_TEXTURE_FORMAT_ARB
WGL_TEXTURE_RECTANGLE_NV
WGL_TEXTURE_RGB_ARB
WGL_TEXTURE_RGBA_ARB
WGL_TEXTURE_TARGET_ARB
WGL_TRANSPARENT_ALPHA_VALUE_ARB
WGL_TRANSPARENT_ARB
WGL_TRANSPARENT_BLUE_VALUE_ARB
WGL_TRANSPARENT_EXT
WGL_TRANSPARENT_GREEN_VALUE_ARB
WGL_TRANSPARENT_INDEX_VALUE_ARB
WGL_TRANSPARENT_RED_VALUE_ARB
WGL_TRANSPARENT_VALUE_EXT
WGL_TYPE_COLORINDEX_ARB
WGL_TYPE_COLORINDEX_EXT
WGL_TYPE_RGBA_ARB
WGL_TYPE_RGBA_EXT
WGL_TYPE_RGBA_FLOAT_ATI

Public Static (Shared) Methods

wglAllocateMemoryNV
wglAssociateImageBufferEventsI3DOverloaded.
wglBeginFrameTrackingI3D
wglBindTexImageARB
wglChoosePixelFormatARBOverloaded.
wglChoosePixelFormatEXTOverloaded.
wglCopyContext The wglCopyContext function copies selected groups of rendering states from one OpenGL rendering context to another.
wglCreateBufferRegionARBOverloaded.
wglCreateContext The wglCreateContext function creates a new OpenGL rendering context, which is suitable for drawing on the device referenced by deviceContext. The rendering context has the same pixel format as the device context.
wglCreateImageBufferI3DOverloaded.
wglCreateLayerContext The wglCreateLayerContext function creates a new OpenGL rendering context for drawing to a specified layer plane on a device context.
wglCreatePbufferARBOverloaded.
wglCreatePbufferEXTOverloaded.
wglDeleteBufferRegionARB
wglDeleteContext The wglDeleteContext function deletes a specified OpenGL rendering context.
wglDestroyImageBufferI3D
wglDestroyPbufferARB
wglDestroyPbufferEXT
wglDisableFrameLockI3D
wglDisableGenlockI3D
wglEnableFrameLockI3D
wglEnableGenlockI3D
wglEndFrameTrackingI3D
wglFreeMemoryNV
wglGenlockSampleRateI3DOverloaded.
wglGenlockSourceDelayI3DOverloaded.
wglGenlockSourceEdgeI3DOverloaded.
wglGenlockSourceI3DOverloaded.
wglGetCurrentContext The wglGetCurrentContext function obtains a handle to the current OpenGL rendering context of the calling thread.
wglGetCurrentDC The wglGetCurrentDC function obtains a handle to the device context that is associated with the current OpenGL rendering context of the calling thread.
wglGetCurrentReadDCARB
wglGetCurrentReadDCEXT
wglGetDigitalVideoParametersI3DOverloaded.
wglGetExtensionsStringARB
wglGetExtensionsStringEXT
wglGetFrameUsageI3D
wglGetGammaTableI3DOverloaded.
wglGetGammaTableParametersI3DOverloaded.
wglGetGenlockSampleRateI3DOverloaded.
wglGetGenlockSourceDelayI3DOverloaded.
wglGetGenlockSourceEdgeI3DOverloaded.
wglGetGenlockSourceI3DOverloaded.
wglGetLayerPaletteEntries The wglGetLayerPaletteEntries function retrieves the palette entries from a given color-index layer plane for a specified device context.
wglGetMscRateOML
wglGetPbufferDCARB
wglGetPbufferDCEXT
wglGetPixelFormatAttribfvARBOverloaded.
wglGetPixelFormatAttribfvEXTOverloaded.
wglGetPixelFormatAttribivARBOverloaded.
wglGetPixelFormatAttribivEXTOverloaded.
wglGetProcAddress The wglGetProcAddress function returns the address of an OpenGL extension function for use with the current OpenGL rendering context.
wglGetSwapIntervalEXT
wglGetSyncValuesOML
wglIsEnabledFrameLockI3D
wglIsEnabledGenlockI3D
wglMakeContextCurrentARB
wglMakeContextCurrentEXT
wglMakeCurrent The wglMakeCurrent function makes a specified OpenGL rendering context the calling thread's current rendering context. All subsequent OpenGL calls made by the thread are drawn on the device identified by deviceContext. You can also use wglMakeCurrent to change the calling thread's current rendering context so it's no longer current.
wglQueryFrameLockMasterI3D
wglQueryFrameTrackingI3D
wglQueryGenlockMaxSourceDelayI3DOverloaded.
wglQueryPbufferARBOverloaded.
wglQueryPbufferEXTOverloaded.
wglRealizeLayerPalette The wglRealizeLayerPalette function maps palette entries from a given color-index layer plane into the physical palette or initializes the palette of an RGBA layer plane.
wglReleaseImageBufferEventsI3DOverloaded.
wglReleasePbufferDCARB
wglReleasePbufferDCEXT
wglReleaseTexImageARB
wglRestoreBufferRegionARB
wglSaveBufferRegionARB
wglSetDigitalVideoParametersI3DOverloaded.
wglSetGammaTableI3DOverloaded.
wglSetGammaTableParametersI3DOverloaded.
wglSetLayerPaletteEntries The wglSetLayerPaletteEntries function sets the palette entries in a given color-index layer plane for a specified device context.
wglSetPbufferAttribARBOverloaded.
wglShareLists The wglShareLists function enables multiple OpenGL rendering contexts to share a single display-list space.
wglSwapBuffersMscOML
wglSwapIntervalEXT
wglSwapLayerBuffers The wglSwapLayerBuffers function swaps the front and back buffers in the overlay, underlay, and main planes of the window referenced by a specified device context.
wglSwapLayerBuffersMscOML
wglUseFontBitmaps The wglUseFontBitmaps function creates a set of bitmap display lists for use in the current OpenGL rendering context. The set of bitmap display lists is based on the glyphs in the currently selected font in the device context. You can then use bitmaps to draw characters in an OpenGL image. The wglUseFontBitmaps function creates count display lists, one for each of a run of count glyphs that begins with the first glyph in the deviceContext parameter's selected fonts.
wglUseFontOutlines The wglUseFontOutlines function creates a set of display lists, one for each glyph of the currently selected outline font of a device context, for use with the current rendering context. The display lists are used to draw 3-D characters of TrueType fonts. Each display list describes a glyph outline in floating-point coordinates. The run of glyphs begins with the first glyph of the font of the specified device context. The em square size of the font, the notional grid size of the original font outline from which the font is fitted, is mapped to 1.0 in the x- and y-coordinates in the display lists. The extrusion parameter sets how much depth the font has in the z direction. The glyphMetrics parameter returns a Gdi.GLYPHMETRICSFLOAT structure that contains information about the placement and orientation of each glyph in a character cell.
wglWaitForMscOML
wglWaitForSbcOML

Public Instance Methods

Equals (inherited from Object) 
GetHashCode (inherited from Object) 
GetType (inherited from Object) 
ToString (inherited from Object) 

See Also

Wgl Class | Tao.Platform.Windows Namespace