Tao.Sdl SDK Documentation

SdlNet.SDLNet_Write32 Method 

Put the 32bit (a long on 32bit systems) value into the data buffer area in network byte order.

[Visual Basic]
Public Shared Sub SDLNet_Write32( _
   ByVal value As Integer, _
   ByVal area As IntPtr _
)
[C#]
public static void SDLNet_Write32(
   int value,
   IntPtr area
);

Parameters

value
The 32bit number to put into the area buffer.
area
The pointer into a data buffer, at which to put the number.

Remarks

This helps avoid byte order differences between two systems that are talking over the network. The value can be a signed number, the unsigned parameter type doesn't affect the data. The area pointer need not be at the beginning of a buffer, but must have at least 4 bytes of space left, including the byte currently pointed at.

Binds to C-function call in SDL_error.h:

extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area)

Example

            // put my number into a data buffer to prepare
            // for sending to a remote host
            char data[1024];
            Uint32 number=0xDEADBEEF;
            SDLNet_Write32(number,data);
            

See Also

SdlNet Class | Tao.Sdl Namespace | SDLNet_Write16 | SDLNet_Read32