Tao.OpenGl SDK Documentation |
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Gl.glGetAttachedShaders Method (Int32, Int32, Int32[], IntPtr)
[Visual Basic]
Overloads Public Shared Sub glGetAttachedShaders( _
ByVal
program As
Integer, _
ByVal
maxCount As
Integer, _
ByVal
count As
Integer(), _
ByVal
obj As
IntPtr _
)
See Also
Gl Class | Tao.OpenGl Namespace | Gl.glGetAttachedShaders Overload List