Tao.OpenGl SDK Documentation

Gl.GL_FRAGMENT_SHADER_DERIVATIVE_HINT Field

[Visual Basic]
Public Const GL_FRAGMENT_SHADER_DERIVATIVE_HINT As Integer = 35723
[C#]
public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723;

See Also

Gl Class | Tao.OpenGl Namespace