The fields of the Sdl.SDL_PixelFormat structure are listed below. For a complete list of Sdl.SDL_PixelFormat structure members, see the Sdl.SDL_PixelFormat Members topic.
![]() | Precision loss of each color component (2[RGBA]loss) |
![]() | Overall surface alpha value |
![]() | Binary mask used to retrieve individual color values |
![]() | Binary left shift of each color component in the pixel value |
![]() | The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. |
![]() | Precision loss of each color component (2[RGBA]loss) |
![]() | Binary mask used to retrieve individual color values |
![]() | Binary left shift of each color component in the pixel value |
![]() | The number of bytes used to represent each pixel in a surface. Usually one to four. |
![]() | Pixel value of transparent pixels |
![]() | Precision loss of each color component (2[RGBA]loss) |
![]() | Binary mask used to retrieve individual color values |
![]() | Binary left shift of each color component in the pixel value |
![]() | Pointer to the palette, or NULL if the BitsPerPixel>8 Pointer to Sdl.SDL_Palette |
![]() | Precision loss of each color component (2[RGBA]loss) |
![]() | Binary mask used to retrieve individual color values |
![]() | Binary left shift of each color component in the pixel value |
Sdl.SDL_PixelFormat Class | Tao.Sdl Namespace