Tao.Sdl SDK Documentation

Sdl.SDL_QuitEvent Structure

Quit requested event

For a list of all members of this type, see Sdl.SDL_QuitEvent Members.

System.Object
   System.ValueType
      Tao.Sdl.Sdl.SDL_QuitEvent

[Visual Basic]
Public Structure Sdl.SDL_QuitEvent
[C#]
public struct Sdl.SDL_QuitEvent

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Remarks

SDL_QuitEvent is a member of the Sdl.SDL_Event union and is used whan an event of type SDL_QUIT is reported.

As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.

Note: The macro SDL_QuitRequested will return non-zero if a quit event is pending

Struct in SDL_events.h

            typedef struct{
                    Uint8 type
                    } SDL_QuitEvent;
            

Requirements

Namespace: Tao.Sdl

Assembly: Tao.Sdl (in Tao.Sdl.dll)

See Also

Sdl.SDL_QuitEvent Members | Tao.Sdl Namespace | Sdl.SDL_Event | SDL_SetEventFilter