Get the current audio state.
Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING (SDLaudiostatus enum) depending on the current audio state.
Binds to C-function call in SDL_audio.h:
SDL_audiostatus SDL_GetAudioStatus(void)
Sdl Class | Tao.Sdl Namespace | SDL_PauseAudio