Tao.DevIl SDK Documentation |
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Ilut.ilutGLTexImage Method
The ilutGLTexImage function binds an image to an OpenGL texture, simply calls glTexImage2D with the current bound image's data and attributes.
[Visual Basic]
Public Shared Function ilutGLTexImage( _
ByVal
Level As
Integer _
) As
Boolean
[C#]
public static
bool ilutGLTexImage(
int Level);
Parameters
-
Level
- Texture level to place the image at. 0 is the base image level, and anything lower is a mipmap. Use ilActiveMipmap to access OpenIL's mipmaps.
Return Value
See Also
Ilut Class | Tao.DevIl Namespace