Tao.FreeGlut SDK Documentation

Glut.glutBitmapCharacter Method 

Renders a bitmap character using OpenGL.

[Visual Basic]
Public Shared Sub glutBitmapCharacter( _
   ByVal font As IntPtr, _
   ByVal character As Integer _
)
[C#]
public static void glutBitmapCharacter(
   IntPtr font,
   int character
);

Parameters

font

Bitmap font to use. Without using any display lists, glutBitmapCharacter renders the character in the named bitmap font. The available fonts are:

Value Description
GLUT_BITMAP_8_BY_13 A fixed width font with every character fitting in an 8 by 13 pixel rectangle.
GLUT_BITMAP_9_BY_15 A fixed width font with every character fitting in an 9 by 15 pixel rectangle.
GLUT_BITMAP_TIMES_ROMAN_10 A 10-point proportional spaced Times Roman font.
GLUT_BITMAP_TIMES_ROMAN_24 A 24-point proportional spaced Times Roman font.
GLUT_BITMAP_HELVETICA_10 A 10-point proportional spaced Helvetica font.
GLUT_BITMAP_HELVETICA_12 A 12-point proportional spaced Helvetica font.
GLUT_BITMAP_HELVETICA_18 A 18-point proportional spaced Helvetica font.

character
Character to render (not confined to 8 bits).

Remarks

Rendering a nonexistent character has no effect. glutBitmapCharacter automatically sets the OpenGL unpack pixel storage modes it needs appropriately and saves and restores the previous modes before returning. The generated call to Gl.glBitmap will adjust the current raster position based on the width of the character.

EXAMPLE

Here is a routine that shows how to render a string of text with glutBitmapCharacter:

            private void PrintText(float x, float y, string text) {
            Gl.glRasterPos2f(x, y);
            foreach(char c in text) {
            Glut.glutBitmapCharacter(Glut.GLUT_BITMAP_HELVETICA_18, c);
            }
            }
            

See Also

Glut Class | Tao.FreeGlut Namespace | glutBitmapWidth | glutStrokeCharacter