Tao.Platform.Windows SDK Documentation

Gdi Members

Gdi overview

Public Static (Shared) Fields

ANSI_CHARSET
ANTIALIASED_QUALITY
CLEARTYPE_NATURAL_QUALITY
CLEARTYPE_QUALITY
CLIP_DEFAULT_PRECIS
DEFAULT_CHARSET
DEFAULT_PITCH
DEFAULT_QUALITY
DM_BITSPERPEL
DM_DISPLAYFLAGS
DM_DISPLAYFREQUENCY
DM_PELSHEIGHT
DM_PELSWIDTH
DRAFT_QUALITY
FF_DONTCARE
FIXED_PITCH
FW_BOLD
LPD_DOUBLEBUFFER The layer plane is double-buffered. A layer plane can be double-buffered even when the main plane is single-buffered and vice versa.
LPD_SHARE_ACCUM The layer plane shares the accumulation buffer with the main plane.
LPD_SHARE_DEPTH The layer plane shares the depth buffer with the main plane.
LPD_SHARE_STENCIL The layer plane shares the stencil buffer with the main plane.
LPD_STEREO The layer plane is stereoscopic. A layer plane can be stereoscopic even when the main plane is monoscopic and vice versa.
LPD_SUPPORT_GDI The layer plane supports GDI drawing. The current implementation of OpenGL doesn't support this flag.
LPD_SUPPORT_OPENGL The layer plane supports OpenGL drawing.
LPD_SWAP_COPY In a double-buffered layer plane, swapping the color buffer copies the back buffer contents to the front buffer. The swap does not affect the back buffer contents. This flag is a hint only and might not be provided by a driver.
LPD_SWAP_EXCHANGE In a double-buffered layer plane, swapping the color buffer exchanges the front buffer and back buffer contents. The back buffer then contains the contents of the front buffer before the swap. This flag is a hint only and might not be provided by a driver.
LPD_TRANSPARENT Contains a transparent color or index value that enables underlying layers to show through this layer. All layer planes, except the lowest-numbered underlay layer, have a transparent color or index.
LPD_TYPE_COLORINDEX Color-index pixels. Each pixel uses a color-index value.
LPD_TYPE_RGBA RGBA pixels. Each pixel has four components: red, green, blue, and alpha.
MONO_FONT
NONANTIALIASED_QUALITY
OUT_TT_PRECIS
PFD_DEPTH_DONTCARE The requested pixel format can either have or not have a depth buffer. To select a pixel format without a depth buffer, you must specify this flag. The requested pixel format can be with or without a depth buffer. Otherwise, only pixel formats with a depth buffer are considered.
PFD_DOUBLEBUFFER The buffer is double-buffered. This flag and PFD_SUPPORT_GDI are mutually exclusive in the current generic implementation.
PFD_DOUBLEBUFFER_DONTCARE The requested pixel format can be either single- or double-buffered.
PFD_DRAW_TO_BITMAP The buffer can draw to a memory bitmap.
PFD_DRAW_TO_WINDOW The buffer can draw to a window or device surface.
PFD_GENERIC_ACCELERATED The pixel format is supported by a device driver that accelerates the generic implementation. If this flag is clear and the PFD_GENERIC_FORMAT flag is set, the pixel format is supported by the generic implementation only.
PFD_GENERIC_FORMAT The pixel format is supported by the GDI software implementation, which is also known as the generic implementation. If this bit is clear, the pixel format is supported by a device driver or hardware.
PFD_MAIN_PLANE The layer is the main plane.
PFD_NEED_PALETTE The buffer uses RGBA pixels on a palette-managed device. A logical palette is required to achieve the best results for this pixel type. Colors in the palette should be specified according to the values of the cRedBits, cRedShift, cGreenBits, cGreenShift, cBluebits, and cBlueShift members. The palette should be created and realized in the device context before calling wglMakeCurrent.
PFD_NEED_SYSTEM_PALETTE Defined in the pixel format descriptors of hardware that supports one hardware palette in 256-color mode only. For such systems to use hardware acceleration, the hardware palette must be in a fixed order (for example, 3-3-2) when in RGBA mode or must match the logical palette when in color-index mode. When this flag is set, you must call see cref="SetSystemPaletteUse" /> in your program to force a one-to-one mapping of the logical palette and the system palette. If your OpenGL hardware supports multiple hardware palettes and the device driver can allocate spare hardware palettes for OpenGL, this flag is typically clear. This flag is not set in the generic pixel formats.
PFD_OVERLAY_PLANE The layer is the overlay plane.
PFD_STEREO The buffer is stereoscopic. This flag is not supported in the current generic implementation.
PFD_STEREO_DONTCARE The requested pixel format can be either monoscopic or stereoscopic.
PFD_SUPPORT_DIRECTDRAW The buffer supports DirectDraw drawing.
PFD_SUPPORT_GDI The buffer supports GDI drawing. This flag and PFD_DOUBLEBUFFER are mutually exclusive in the current generic implementation.
PFD_SUPPORT_OPENGL The buffer supports OpenGL drawing.
PFD_SWAP_COPY Specifies the content of the back buffer in the double-buffered main color plane following a buffer swap. Swapping the color buffers causes the content of the back buffer to be copied to the front buffer. The content of the back buffer is not affected by the swap. PFD_SWAP_COPY is a hint only and might not be provided by a driver.
PFD_SWAP_EXCHANGE Specifies the content of the back buffer in the double-buffered main color plane following a buffer swap. Swapping the color buffers causes the exchange of the back buffer's content with the front buffer's content. Following the swap, the back buffer's content contains the front buffer's content before the swap. PFD_SWAP_EXCHANGE is a hint only and might not be provided by a driver.
PFD_SWAP_LAYER_BUFFERS Indicates whether a device can swap individual layer planes with pixel formats that include double-buffered overlay or underlay planes. Otherwise all layer planes are swapped together as a group. When this flag is set, wglSwapLayerBuffers is supported.
PFD_TYPE_COLORINDEX Color-index pixels. Each pixel uses a color-index value.
PFD_TYPE_RGBA RGBA pixels. Each pixel has four components in this order: red, green, blue, and alpha.
PFD_UNDERLAY_PLANE The layer is the underlay plane.
PROOF_QUALITY
SHIFTJIS_CHARSET
SYMBOL_CHARSET
VARIABLE_PITCH

Public Static (Shared) Methods

_SetPixelFormat
ChoosePixelFormat The ChoosePixelFormat function attempts to match an appropriate pixel format supported by a device context to a given pixel format specification.
CreateFont
DeleteObject
SelectObject
SetPixelFormat The SetPixelFormat function sets the pixel format of the specified device context to the format specified by the iPixelFormat index.
SwapBuffers
SwapBuffersFast

Public Instance Methods

Equals (inherited from Object) 
GetHashCode (inherited from Object) 
GetType (inherited from Object) 
ToString (inherited from Object) 

See Also

Gdi Class | Tao.Platform.Windows Namespace