Tao.OpenGl SDK Documentation
Gl.GL_VERTEX_SHADER_VARIANTS_EXT Field
[Visual Basic]
Public Const GL_VERTEX_SHADER_VARIANTS_EXT As
Integer
= 34768
[C#]
public const
int
GL_VERTEX_SHADER_VARIANTS_EXT = 34768;
See Also
Gl Class
|
Tao.OpenGl Namespace