Save an SDL_Surface as a Windows BMP file.
Returns 0 if successful or -1 if there was an error.
Binds to C-function call in SDL_video.h:
int SDL_SaveBMP(SDL_Surface *surface, const char *file); #define SDL_SaveBMP(surface, file) SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
Sdl Class | Tao.Sdl Namespace | SDL_LoadBMP