Tao.Ode SDK Documentation

Ode.dWorldCreate Method 

Create a new, empty world and return its ID number.

[Visual Basic]
Public Shared Function dWorldCreate() As IntPtr
[C#]
public static IntPtr dWorldCreate();

Return Value

A dWorldID

Remarks

The world object is a container for rigid bodies and joints. Objects in different worlds can not interact, for example rigid bodies from two different worlds can not collide. All the objects in a world exist at the same point in time, thus one reason to use separate worlds is to simulate systems at different rates. Most applications will only need one world.

See Also

Ode Class | Tao.Ode Namespace