Tao.OpenGl SDK Documentation
Gl.GL_VERTEX_SHADER_OPTIMIZED_EXT Field
[Visual Basic]
Public Const GL_VERTEX_SHADER_OPTIMIZED_EXT As
Integer
= 34772
[C#]
public const
int
GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772;
See Also
Gl Class
|
Tao.OpenGl Namespace