Tao.Ode SDK Documentation |
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Ode.dWorldDestroy Method
Destroy a world and everything in it. This includes all bodies, and all joints that are not part of a joint group. Joints that are part of a joint group will be deactivated, and can be destroyed by calling, for example, dJointGroupEmpty.
[Visual Basic]
Public Shared Sub dWorldDestroy( _
ByVal
world As
IntPtr _
)
[C#]
public static
void dWorldDestroy(
IntPtr world);
Parameters
-
world
- A dWorldID
See Also
Ode Class | Tao.Ode Namespace