Tao.FreeGlut SDK Documentation

Glut.glutCreateSubWindow Method 

Creates a subwindow.

[Visual Basic]
Public Shared Function glutCreateSubWindow( _
   ByVal win As Integer, _
   ByVal x As Integer, _
   ByVal y As Integer, _
   ByVal width As Integer, _
   ByVal height As Integer _
) As Integer
[C#]
public static int glutCreateSubWindow(
   int win,
   int x,
   int y,
   int width,
   int height
);

Parameters

win
Identifier of the subwindow?’s parent window.
x
Window X location in pixels relative to parent window?’s origin.
y
Window Y location in pixels relative to parent window?’s origin.
width
Width in pixels.
height
Height in pixels.

Return Value

The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one.

Remarks

glutCreateSubWindow creates a subwindow of the window identified by win of size width and height at location x and y within the current window. Implicitly, the current window is set to the newly created subwindow.

Each created window has a unique associated OpenGL context. State changes to a window?’s associated OpenGL context can be done immediately after the window is created.

The display state of a window is initially for the window to be shown. But the window?’s display state is not actually acted upon until glutMainLoop is entered. This means until glutMnLoop is called, rendering to a created window is ineffective. Subwindows can not be iconified.

Subwindows can be nested arbitrarily deep.

See Also

Glut Class | Tao.FreeGlut Namespace | glutCreateWindow | glutDestroyWindow