Tao.DevIl SDK Documentation

Ilut.ilutGLBindMipmaps Method 

The ilutGLBindMipmaps function binds an image to an OpenGL texture and creates mipmaps, generates a texture via glGenTextures, binds the current OpenIL image to it, generates mipmaps via gluBuild2DMipmaps and returns the texture name. This function is a more general purpose version of ilutOglBindTexImage.

[Visual Basic]
Public Shared Function ilutGLBindMipmaps() As Integer
[C#]
public static int ilutGLBindMipmaps();

Return Value

See Also

Ilut Class | Tao.DevIl Namespace