Tao.OpenGl SDK Documentation |
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Gl.GL_FRAGMENT_SHADER_DERIVATIVE_HINT Field
[Visual Basic]
Public Const GL_FRAGMENT_SHADER_DERIVATIVE_HINT As
Integer = 35723
[C#]
public const
int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723;
See Also
Gl Class | Tao.OpenGl Namespace