Tao.Sdl SDK Documentation

Sdl.SDL_JoyButtonEvent Structure

Joystick button event structure

For a list of all members of this type, see Sdl.SDL_JoyButtonEvent Members.

System.Object
   System.ValueType
      Tao.Sdl.Sdl.SDL_JoyButtonEvent

[Visual Basic]
Public Structure Sdl.SDL_JoyButtonEvent
[C#]
public struct Sdl.SDL_JoyButtonEvent

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Remarks

SDL_JoyButtonEvent is a member of the Sdl.SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.

A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick. The field which is the index of the joystick that reported the event and button is the index of the button (for a more detailed explaination see the Joystick section). state is the current state or the button which is either SDL_PRESSED or SDL_RELEASED.

Struct from SDL_events.h

            typedef struct{
                    Uint8 type;
                    Uint8 which;
                    Uint8 button;
                    Uint8 state;
                } SDL_JoyButtonEvent;
            

Requirements

Namespace: Tao.Sdl

Assembly: Tao.Sdl (in Tao.Sdl.dll)

See Also

Sdl.SDL_JoyButtonEvent Members | Tao.Sdl Namespace | Sdl.SDL_Event | SDL_JoystickEventState | SDL_JoystickGetButton