public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,IntPtr,IntPtr,IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,IntPtr,IntPtr,float[]);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,IntPtr,float[],IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,IntPtr,float[],float[]);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,float[],IntPtr,IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,float[],IntPtr,float[]);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,float[],float[],IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(IntPtr,float[],float[],float[]);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],IntPtr,IntPtr,IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],IntPtr,IntPtr,float[]);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],IntPtr,float[],IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],IntPtr,float[],float[]);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],float[],IntPtr,IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],float[],IntPtr,float[]);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],float[],float[],IntPtr);
public static void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[],float[],float[],float[]);
Gl Class | Tao.OpenGl Namespace