Mouse motion event structure
For a list of all members of this type, see Sdl.SDL_MouseMotionEvent Members.
System.Object
System.ValueType
Tao.Sdl.Sdl.SDL_MouseMotionEvent
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
SDL_MouseMotionEvent is a member of the Sdl.SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute (x and y) and relative (xrel and yrel ) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState).
If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.
Struct in SDL_events.h
typedef struct{ Uint8 type; Uint8 which; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent;
Namespace: Tao.Sdl
Assembly: Tao.Sdl (in Tao.Sdl.dll)
Sdl.SDL_MouseMotionEvent Members | Tao.Sdl Namespace | Sdl.SDL_Event | Sdl.SDL_MouseButtonEvent