Tao.Sdl SDK Documentation

Sdl.SDL_GetKeyState Method 

Get a snapshot of the current keyboard state.

[Visual Basic]
Public Shared Function SDL_GetKeyState( _
   ByRef numkeys As Integer _
) As Byte()
[C#]
public static byte[] SDL_GetKeyState(
   out int numkeys
);

Parameters

numkeys

Remarks

Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in numkeys. The array is indexed by the SDLK_* symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.

Note: Use SDL_PumpEvents to update the state array.

Binds to C-function in SDL_keyboard.h

Uint8 *SDL_GetKeyState(int *numkeys);
                

Example

            Uint8 *keystate = SDL_GetKeyState(NULL);
            if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");
            

See Also

Sdl Class | Tao.Sdl Namespace | SDL_PumpEvents