Swap stereo left and right
Zero on errors, such as an invalid channel, or if Mix_RegisterEffect failed.
NOTE: Using a flip of 0, will cause the effect to unregister itself from channel. You cannot unregister it any other way, unless you use Mix_UnregisterAllEffects on the channel.
Binds to C-function in SDL_mixer.h
int Mix_SetReverseStereo(int channel, int flip)
// set the total mixer output to be reverse stereo if(!Mix_SetReverseStereo(MIX_CHANNEL_POST, 1)) { printf("Mix_SetReverseStereo: %s\n", Mix_GetError()); // no reverse stereo, is it ok? }
SdlMixer Class | Tao.Sdl Namespace | Mix_UnregisterAllEffects